💊

Drug Paths

Choose your path, grow your empire. Four paths and a Jeweller profession with skill trees, risk mechanics, and a full economy.

Economy & LootAll Players
Drug Paths
4
Weed, Cocaine, Heroin, Jeweller
Max Level
25
Full progression
Skills
13
3 shared + 10 path exclusive
Currency
RP
Reward Points
Main Command
/drugs
Path selection
Leaderboard
/drugtop
Top 10 dealers
Jeweller
/jeweller
Jeweller shortcut
1

How It Works

The Drug Paths system is a multi-path progression economy where you commit to one of three drug production routes or the Jeweller profession for the entire wipe. Each path has unique crops, processing recipes, risk mechanics, and reward structures. The goal: grow your crops, process them at the mixing table, and sell bricks to vending machines for Reward Points (RP).

🎯
Choose Path
Permanent choice
🌱
Get Seeds
3 starters
🌿
Grow & Clone
Expand supply
⚙️
Harvest
At ripe stage
🧪
Mix Bricks
At mixing table
💰
Sell for RP
Vending machines

The Jeweller path is a non-drug alternative. Instead of growing crops, jewellers mine ore nodes for gold nuggets and raw gems, smelt them in furnaces, polish gems and craft gold bars at the mixing table, then assemble rings, necklaces, and crowns to sell for RP. Same economy, different hustle.

⛏️
Mine Nodes
Any ore type
🔥
Smelt Nuggets
In furnace
💎
Polish Gems
Extract gems
🪙
Craft Bars
Mixing table
💍
Craft Jewelry
Mix & match
💰
Sell for RP
Vending machines
⚠️WARNING — Your path choice is permanent for the entire wipe. Once you select Weed, Cocaine, Heroin, or Jeweller with /drugs or /jeweller, you're locked in. Choose carefully based on your playstyle, risk tolerance, and economic goals. You cannot switch paths mid-wipe.
2

The Four Paths

Each of the three drug paths offers a unique production experience with different seed types, harvest yields, processing steps, reagent sources, fail chances, and RP payouts. The Jeweller path diverges entirely — no farming, pure mining and crafting. Casual players may prefer Weed's safety and simplicity or Jeweller's zero-fail model. Intermediate players gravitate toward Cocaine's balance. Hardcore players chase Heroin's highest payouts at maximum risk.

WeedEasy
SeedSkunk Seeds
Berry TypeBlack Berry
Harvest5–8 buds/plant
Recipe: 24 Buds + 1 Alchemical Solvent → 1 Skunk Brick (5 min)
ReagentAlchemical Solvent
SourceBradley APC
Sell Price250 RP
Fail Chance0%
XP per Brick75
CocaineMedium
SeedCacao Seeds
Berry TypeWhite Berry
Harvest5–8 leaves/plant
Step 1: 18 Cacao Leaves → 1 Coca Paste (4 min)
Step 2: 1 Coca Paste + 1 Boric Acid → 1 Cocaine Brick (6 min)
ReagentBoric Acid
SourceTier 2 NPCs (Orange Monuments)
Sell Price575 RP
Fail Chance10%
XP per Brick150
HeroinHard
SeedPoppy Seeds
Berry TypeRed Berry
Harvest3–6 resin/plant
Step 1: 14 Poppy Resin → 1 Raw Opium (3 min)
Step 2: 1 Raw Opium + 1 Acetic Anhydride → 1 Morphine Base (5 min)
Step 3: 2 Morphine Base → 1 Heroin Brick (7 min)
ReagentAcetic Anhydride
SourceDrones
Sell Price1,000 RP
Fail Chance15%
XP per Brick225
JewellerMedium
SourceOre Nodes
HarvestGold Nuggets + Raw Gems
ProcessingFurnace + Mixing Table
Mine → Smelt nuggets in furnace → Polish gems (1.5 min each) → Craft Gold Bars from 4 refined nuggets (2 min) → Craft jewelry at mixing table
Quick SellsRuby/Emerald Ring — 400 RP (7 min)
High ValueNecklace — 1,000 RP (11 min), Crown — 2,500 RP (15 min)
Diamond Ring800 RP (7 min)
Fail Chance0%
XP per Crown150
💡Path Progression: Weed is the safest entry point with instant gratification (0% fail, simple recipe). Cocaine offers better RP rewards but requires dealing with 10% failure and two-step recipes. Heroin is the ultimate challenge — hardest to farm (lowest yields per plant), three-step processing, 15% fail chance, but 1,000 RP per brick rewards patience and investment in risk-reduction skills. Jeweller offers a completely different experience — no farming, no reagent hunting. Pure mining and crafting. Steady income with no fail chance, but long crafting times gate your throughput.
3

Starter Seeds & Cloning

When you commit to a path with /drugs, you receive 3 starter seeds and nothing more. These are the ONLY seeds you will ever receive directly. To expand your growing operation, you must clone them religiously. Cloning requires the customcrops.canclone permission and follows the gene system where each Y gene adds +1 bonus yield.

🔥CRITICAL — Do NOT lose your seeds! If you run out of seeds and cannot clone more, there is no way to obtain new ones for the rest of the wipe. Clone frequently, store clones in secure locations, and always maintain backup seeds. Gene quality matters: YYYYYY genes give +6 bonus drops per harvest compared to NNNNNN.
🧬Gene System: Clone your starter seeds and select offspring with more Y genes. Each Y = +1 bonus harvest. A YYYYYY plant produces significantly more buds/leaves/resin per harvest compared to lower-quality genes. Selective cloning early = more production later and higher RP earnings overall.
⛏️Jeweller players do not receive seeds. Your progression starts with a pickaxe, not a planter. Mine any ore node to get gold nuggets and raw gems — no special seeds required.
4

Skill Tree (/drugtree)

Access your skill tree with /drugtree. You earn skill points by leveling up, and XP comes from selling bricks at vending machines. There are 13 total skills: 3 shared (available to all paths) and 10 exclusive skills (2-3 per path). Invest in path-exclusive skills early to boost income and mitigate risk.

SkillTypeMax RankEffect per Rank
Shared Skills (All Paths)
Crop MasteryShared2Rank 1: +1 bonus drop, Rank 2: +2 bonus drops
Quick CookShared2Rank 1: 1.5× mixing speed, Rank 2: 2× mixing speed
Street CredShared2Rank 1: +25% XP, Rank 2: +50% XP
Weed Exclusive Skills
RecyclerWeed3Rank 1: 15% recover 6 buds, Rank 2: 30%, Rank 3: 45% when pressing bricks
Hardy PlantsWeed3Rank 1: +1 clone, Rank 2: +2 clones, Rank 3: +3 extra clones per harvest
Cocaine Exclusive Skills
Pure CutCocaine3Rank 1: 10% reagent refund + lower fail chance, Rank 2: 20%, Rank 3: 30% + immunity to failure
SupplierCocaine3Rank 1: 10% bonus Coca Paste, Rank 2: 20% chance, Rank 3: 30% free intermediate step
Heroin Exclusive Skills
Lab EfficiencyHeroin3Rank 1: 10% reagent bonus + lower fail chance, Rank 2: 20%, Rank 3: 30% + immunity to failure
Batch CookHeroin3Rank 1: 10% bonus Morphine Base, Rank 2: 20% chance, Rank 3: 30% free intermediate step
Jeweller Exclusive Skills
ProspectorJeweller3Rank 1: +20% gem chance, Rank 2: +40%, Rank 3: +60% gem drop chance from nodes
Master SmelterJeweller3Rank 1: 15% bonus Gold Bar, Rank 2: 30%, Rank 3: 45% bonus bar when smelting
LapidaryJeweller3Rank 1: 10% gem refund, Rank 2: 20%, Rank 3: 30% chance to refund raw gem when polishing
Mythic StrikeJeweller3Rank 1: 2% chance, Rank 2: 4%, Rank 3: 6% that a raw gem drops pre-polished from a node
🎯Skill Priorities: For Weed, invest in Crop Mastery and Hardy Plants early for volume. For Cocaine, Pure Cut rank 3 eliminates failure entirely — prioritize this. For Heroin, Lab Efficiency rank 3 is essential to avoid catastrophic losses. For Jeweller, Prospector is the most impactful skill — more gems per mining session. Mythic Strike is flashy but low-chance; invest in Prospector and Master Smelter first for reliable income. Street Cred is universally strong for faster leveling.
5

The XP Curve & Leveling

There are 25 levels total. XP required scales exponentially, rewarding early-wipe grinders but requiring massive commitment for max level. Casual players typically reach levels 15–16 in a 2-week wipe. Hardcore players can max out by day 7–8 with intensive farming.

LevelTotal XP NeededPlaystyle Benchmark
10Starting point
51,000~2–3 hours casual play
104,100~1 day moderate grind
1512,500~4–5 days (wipe plateau for casuals)
2036,000~8–10 days hardcore farming
2578,000~7–8 days non-stop (hardcore max)
📈Each level becomes exponentially harder. Reaching level 25 requires nearly 2× the total XP of level 20. The curve incentivizes consistent participation but doesn't punish casual play — you'll get meaningful progression regardless of wipe length.
6

Risk & Fail Mechanics

Weed has 0% failure — pure safety. Cocaine introduces 10% failure: 1 in 10 mixing attempts destroys the brick and all inputs. Heroin escalates to 15% failure. Jeweller has 0% failure — same safety as Weed. This risk/reward structure forces strategic decision-making and makes fail-mitigation skills critical for high-volume production on riskier paths.

How Failure Works: When a mix fails, the brick is destroyed and all inputs (bud/leaves/resin + reagent) are lost. You gain no XP and receive no RP. The only counter is investing in Pure Cut (Cocaine) or Lab Efficiency (Heroin) to reduce or eliminate failure entirely.

⚠️Failure Impact Scales: At Cocaine rank 0 (no skill investment), you lose 10% of all batches = 57.5 RP average per brick instead of 575. At Heroin rank 0, you lose 15% = 850 RP instead of 1,000. Investing in risk-reduction early pays for itself immediately through recovered value. Rank 3 Pure Cut/Lab Efficiency grants 100% immunity — never fail again.
🛡️Risk Mitigation Strategy: Pure Cut and Lab Efficiency are the highest-ROI skills. Reaching rank 3 of either locks in your RP per brick at full value. For Cocaine players: farm aggressively until Pure Cut 3, then scale production. For Heroin: same strategy — Lab Efficiency 3 first, then maximize output.
7

Reagent Sources

Each path requires specific reagents for processing. These drop from predefined loot crates with varying chances and quantities. Plan raids accordingly and build reagent stockpiles to ensure uninterrupted production.

ReagentUsed BySourceDrop ChanceQuantity
Alchemical SolventWeedBradley APC crates80%1–3
Boric AcidCocaineTier 2 NPCs at Orange Monuments80%1–2
Acetic AnhydrideHeroinDrones35%1–2
Gold Nuggets & Raw GemsJewellerOre Nodes (all types)10–55%Varies by gem type
Universal Source: Hackable Crates contain any reagent (weighted random), 50% drop chance, 1–2 quantity
🎯Reagent Strategy: Weed players have it easiest — Bradley is predictable and high-rate. Cocaine players need to contest Orange Monuments or use hackable crates as backup. Heroin players face the lowest reagent availability (35% drones) — this is the bottleneck that makes Heroin genuinely hard. Stockpile heavily or coordinate with teammates for drone runs.
💎Jeweller Tip: Diamond is the rarest gem and drops from all node types (5-8% chance). Ruby and Emerald are more common (10%). Gold Nuggets are your most frequent drop (40-55%). Mine metal nodes for the best gold nugget yields.
8

Commands

CommandDescription
/drugsOpen the path selection menu. Choose Weed, Cocaine, or Heroin. This is permanent for the wipe.
/jewellerOpen the path menu (same as /drugs). Convenient alias for Jeweller players.
/drugtreeOpen your skill tree. View available skills, current ranks, and skill points. Invest points to level up skills.
/jtOpen the skill tree (same as /drugtree). Quick shortcut for Jeweller tree.
/dtShorthand for /drugtree. Works for all paths.
/drugtopView the Drug Paths leaderboard. See the top 10 dealers ranked by total XP earned this wipe.
9

FAQ

No. Your path choice is permanent for the entire wipe. Once you select Weed, Cocaine, Heroin, or Jeweller with /drugs or /jeweller, you cannot switch. Choose carefully based on your risk tolerance and economic goals.
Vending machines at Outpost. Plant your brick in the vending machine UI to sell it instantly. Weed = 250 RP, Cocaine = 575 RP, Heroin = 1,000 RP.
You're locked out for the rest of the wipe. You receive 3 starter seeds once. Clone them immediately and clone your clones to maintain supply. If you lose all seeds, there is no recovery. Store backup seeds in a secure location.
The brick is destroyed. You lose all input materials (buds/leaves/resin + reagent) and gain zero XP and zero RP. Cocaine has 10% failure, Heroin has 15%. Weed never fails. Invest in Pure Cut (Cocaine) or Lab Efficiency (Heroin) rank 3 to become immune to failure.
Type /drugtop to see the top 10 dealers ranked by total XP earned this wipe. XP comes from selling bricks. Higher ranks earn more XP per brick (Heroin 225, Cocaine 150, Weed 75), but require more effort. Bragging rights and no mechanical rewards.
Instead of growing crops, you mine ore nodes with any pickaxe. Nodes drop Gold Nuggets and Raw Gems (Ruby, Emerald, Diamond). Smelt nuggets in a furnace to get Refined Gold Nuggets, then use the mixing table to polish gems, craft Gold Bars, and assemble jewelry. Sell the finished pieces for RP.
The Crown is worth 2,500 RP but requires all three gem types and 3 Gold Bars, plus a 15-minute craft time. For quick cash, Ruby or Emerald Rings sell for 400 RP at 7 minutes each. Diamond Rings are 800 RP. Choose based on what materials you have and how much time you want to commit.
No. All jeweller content is permission-gated. Only players who selected the Jeweller path can get gem drops from mining, smelt gold nuggets, or craft jewelry at the mixing table. The recipes won't even appear for non-jewellers.
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